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The three rules of Ruby Quiz 2: 1. Please do not post any solutions or spoiler discussion for this quiz until 48 hours have passed from the time on this message. 2. Support Ruby Quiz 2 by submitting ideas as often as you can! (A permanent, new website is in the works for Ruby Quiz 2. Until then, please visit the temporary website at <http://matthew.moss.googlepages.com/home>. 3. Enjoy! Suggestion: A [QUIZ] in the subject of emails about the problem helps everyone on Ruby Talk follow the discussion. Please reply to the original quiz message, if you can. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ## The Turing Machine _Quiz description by James Edward Gray II_ The Turing Machine is a simple computing architecture dating all the way back to the 1930s. While extremely primitive compared to any modern machine, there has been a lot of research showing that a Turing Machine is capable of just about anything the fancier machines can do (although much less efficiently, of course). This week's task is to build a Turing Machine, so we can play around with the architecture. A Turing Machine has but three simple parts: * A single state register. * An infinite tape of memory cells that can hold one character each, with a read/write head that points to one of these cells at any given time. The tape is filled with an infinite run of blank characters in either direction. * A finite set of program instructions. The program is just a big table of state transitions. The Turing Machine will look up an instruction based the current value of the state register and the current character under head of the tape. That instruction will provide a state for the register, a character to place in the current memory cell, and an order to move the head to the left or the right. To keep our Turning Machine simple, let's say that our state register can contain words matching the regular expression `/\w+/` and the tape only contains characters that match the expression `/\w/`. We will call our blank tape cell character the underscore. Program lines will be of the form: CurrentState _ NewState C R The above translates to: if the current state is CurrentState and the character under the tape head is our blank character, set the state to NewState, replace the blank character with a C, and move the tape head to the right one position. All five elements will be present in each line and separated by one or more whitespace characters. Allow for trailing comments (using #) on a line, comment only lines, and blank lines in the program by ignoring all three. The initial state of your Turing machine should be set to the CurrentState mentioned on the first line of the program. Optionally, the initial contents of the tape can be provided when the program is load, but it will default to an all blank tape. The program runs until it fails to find an instruction for the CurrentState and the character currently under the tape head, at which point it prints the current contents of the tape head from the first non-blank character to the last non-blank character and exits. Here's a sample run of a simple program through my Turing Machine so you can see how this plays out: $ cat palindrome.tm # Report whether a string of 0 and 1 (ie. a binary # number) is a palindrome. look_first 0 go_end_0 _ R look_first 1 go_end_1 _ R look_first _ write_es Y R go_end_0 0 go_end_0 0 R go_end_0 1 go_end_0 1 R go_end_0 _ check_end_0 _ L go_end_1 0 go_end_1 0 R go_end_1 1 go_end_1 1 R go_end_1 _ check_end_1 _ L check_end_0 0 ok_rewind _ L check_end_0 1 fail_rewind _ L check_end_0 _ ok_rewind _ L check_end_1 0 fail_rewind _ L check_end_1 1 ok_rewind _ L check_end_1 _ ok_rewind _ L ok_rewind 0 ok_rewind 0 L ok_rewind 1 ok_rewind 1 L ok_rewind _ look_first _ R fail_rewind 0 fail_rewind _ L fail_rewind 1 fail_rewind _ L fail_rewind _ write_o N R write_es _ write_s e R write_o _ done o R write_s _ done s R $ ruby tm.rb palindrome.tm 011010110 Yes $ ruby tm.rb palindrome.tm 01101 No
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