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> But it's important to remember movies work well at 24fps because > they capture slices of time and not static frames. An entire 1/24 > of a second is present on each of those frames, while with computer > graphics we have a moment frozen in time. You're right on the 'slice of time' aspect, but it is still a static frame (progressive). It's just that it captures motion blur. > a good example is some parts of the animated movie Akira and > specially Ghost in the Shell, where they created the original cut > at 60fps or 120fps (!) and then frame blended back into 24 to give > the impression it was a movie. That's because they didn't have the ability to 'render' motion blur. You wouldn't do that today though because there are other efficient ways around that (optical flow is one example). - jon Post • Central Visual FX | Animation | Interactive 170 Linden Oaks, Suite B | Rochester, NY | 14625 P: 585.385.1530 x273 | F: 585.218.9219 jbradley | www.postcentral.com _______________________________________________ Flashcoders mailing list Flashcoders http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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