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FPS limit of flash player inside browser?
\ Sander Schuurman (7 May 2008)
. \ Sidney de Koning (7 May 2008)
. . \ Juan Pablo Califano (7 May 2008)
. . . \ Sidney de Koning (7 May 2008)
. \ Juan Pablo Califano (7 May 2008)
. . \ Steven Sacks (7 May 2008)
. . . \ Wagner Amaral (7 May 2008)
. . . \ strk (7 May 2008)
. . . \ Juan Pablo Califano (7 May 2008)
. . . \ Jon Bradley (8 May 2008)
. . . . \ Merrill, Jason (8 May 2008)
. . . . . \ Rich Shupe (8 May 2008)
. \ John Dowdell (8 May 2008)
. . \ Zeh Fernando (8 May 2008)
. . . \ Muzak (8 May 2008)
. . . \ Jon Bradley (9 May 2008)

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Subject:Re: FPS limit of flash player inside browser?
Group:Flashcoders
From:Jon Bradley
Date:9 May 2008


 
On May 8, 2008, at 4:27 PM, Zeh Fernando wrote:

> But it's important to remember movies work well at 24fps because
> they capture slices of time and not static frames. An entire 1/24
> of a second is present on each of those frames, while with computer
> graphics we have a moment frozen in time.


You're right on the 'slice of time' aspect, but it is still a static
frame (progressive). It's just that it captures motion blur.

> a good example is some parts of the animated movie Akira and
> specially Ghost in the Shell, where they created the original cut
> at 60fps or 120fps (!) and then frame blended back into 24 to give
> the impression it was a movie.

That's because they didn't have the ability to 'render' motion blur.
You wouldn't do that today though because there are other efficient
ways around that (optical flow is one example).

- jon


Post • Central
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