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attachMovie fails with runtime shared asset
\ Mendelsohn, Michael (5 Jan 2007)
. \ Ray Chuan (7 Jan 2007)
. \ Arindam Dhar (7 Jan 2007)

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Subject:Re: attachMovie fails with runtime shared asset
Group:Flashcoders
From:Arindam Dhar
Date:7 Jan 2007


 
Hi,

There is a workaround for this, where u dont have to drop an
instance of runtimeShared on the stage first.I assume "runtimeShared" is the identifier of the shared asset which u import from another swf for runtime sharing.

1. Create a new blank symbol in the library, where u have the imported symbol,give a linkage indentifier to it with export for AS and Export in first frame selected.

2. Place the imported symbol "runtimeShared" inside the blank symbol.

Now, try ur line ,_root.attachMovie("runtimeShared","runtimeShared",1);

This works fine when u are importing graphical objects.

regards,

Arindam

"Mendelsohn, Michael" <michael.mendelsohn> wrote:
Hi list...

I'm trying to do _root.attachMovie("runtimeShared","runtimeShared",1);
where runtimeShared is an asset from another swf that's exported for
runtime sharing and dropped into this movie's library as import for
runtime sharing.

I have found that the attachMovie method *only* works if I drop an
instance of runtimeShared on the stage first. Why would this be, and is
there a way around it? Can't you simply attach a movie of a runtime
shared asset?

Thanks,
- Michael M.

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